Archmage (Forgotten Realms)
(Homecoming #1; The Legend of Drizzt #31)
By R.A. Salvatore
Wizards of the Coast – September 2015
ISBN 9780786965854 – 384 Pages – eBook
It astounds me that R.A. Salvatore is still writing Drizzt Do’Urden novels with a sense of freshness, telling stories that still captivate and entertain. Salvatore does this by sticking to the simple themes and core characters that have helped make him so successful, while adding a tinge of complexity through additional characters to focus on. Hardcore fans of his Forgotten Realms novels shouldn’t be disappointed with the start of this new sub-series.
I had read the first ten volumes within The Legend of Drizzt (comprised of three separate series) when I began to feel bored enough with the familiarity of the plots and its characters to consider just stop reading any more. Characters seem to die but come back, Drizzt seemed too perfect, and supporting heroes had become too predictable. I returned to Salvatore’s universe with the chance to read The Companions as part of the multi-author series The Sundering. This skipped me ahead in the saga to book 27, and I reviewed it here. That volume seemed to offer a reset button of sorts, but suffered in my view from existing as merely a set-up for the series to come, without lets of its own. I missed the trilogy that followed that reset and come to Archmage now behind on the overall Drizzt story arc from two fronts.
Archmage certainly references many events in the books I haven’t read yet, but I can’t say it significantly detracted from my enjoyment of the start to this sub-trilogy. Readers who have been away from Drizzt’s tales for awhile should be alright picking things back up again. (Though if you’ve never read any of them, I suggest you go back to the very start, publishing-wise, with The Crystal Shard.)
Salvatore creates compelling characters well, particularly outsiders or those with dark sides who still show signs of humanity. He wisely seems to have chosen not to completely abandon his bread-and-butter character of Drizzt, while also giving the novels room to explore other personalities. In Archmage that other personality that caught my attention is Gromph Baenre, the most powerful drow male of Menzoberranzan, the archmage of the novel’s title. His plot thread interwoven into a larger tapestry dealing with the role of males in drow society may also have been a larger part of previous entries I haven’t yet read. But for me Gromph and associated politics of the drow city became the most fascinating part of this novel, compelling because it shows there may be more possible for the drow than simple villainy against Drizzt and company.
Gromph’s brother Jarlaxle has appeared in previous novels (including ones I’ve read) as a more roguish figure who is neither good nor really an enemy. He continues that role here and I look forward to seeing how it mixes with Gromph’s plans that are set into motion (some accidentally) in Archmage. However, Jarlaxle also becomes somewhat problematic in serving as a quick fix in the plot to getting Drizzt out of dire situations.
In the end Archmage is a fairly typical Drizzt novel. Enjoyable, but not the best. At over thirty books just in this series, these novels are obviously pulp. Salvatore generally writes it really well though. Archmage suffers from problems that plague such a long-running series, particular with its familiar heroes. As the first in a trilogy its impact is also lessened in setting up promises for what is to come with Gromph, rather than achieving the development now. But for such a long running series, focusing now on new evolutions/directions for drow society and how that impacts their relationship with outcast Drizzt kept this fun, and leaves me willing to come back to for more reading candy.
Disclaimer: I received a free electronic reading copy of this from the publisher via NetGalley in exchange for an honest review.